AI Insights · Timothy · January 2022
Top 5 Superhero Games on iOS in Denmark Q4 2021
Explore the performance of the top 5 superhero games on iOS in Denmark during Q4 2021, focusing on their weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five superhero games on the iOS platform in Denmark showcased a variety of trends in downloads, revenue, and active user metrics. Here's a detailed look at their performance, with data sourced from Sensor Tower.
The Superhero League
Throughout Q4 2021, The Superhero League saw a notable fluctuation in its weekly downloads, peaking at 909 in the week of November 1st. The game experienced a significant increase in weekly revenue towards the end of the quarter, with a peak of approximately $42 in the final week of December. Weekly active users also showed positive growth, reaching a high of 2.4K in the last week of December.
LEGO® DUPLO® MARVEL
LEGO® DUPLO® MARVEL, which was released in early December, exhibited strong initial performance. Weekly revenue started at around $2K and slightly decreased to $1.4K by the end of the month. Downloads were robust, beginning at 838 and peaking at 1.1K mid-month. The game also saw an increase in weekly active users, from 614 to 1.1K by the end of December.
Amazing Flying Hero
Amazing Flying Hero showed impressive download numbers early on, with a peak of 1.2K in the first week of December. However, downloads tapered off towards the end of the month, ending at 362. The game maintained a steady number of weekly active users, starting at 199 and reaching a high of 1.4K in mid-December.
Miraculous Ladybug & Cat Noir
Miraculous Ladybug & Cat Noir experienced a gradual increase in both weekly downloads and active users. Downloads surged to 682 in the first week of December and continued to grow, reaching 539 by the end of the month. Revenue showed a steady upward trend, peaking at $170 in the final week of December. Weekly active users saw a significant rise, reaching 2.7K in early December and stabilizing around 2.3K by the month's end.
Super Hero Flying School!
Super Hero Flying School! had a modest performance in terms of downloads, with a peak of 654 in early October but dropping significantly to 19 by the end of December. The game’s weekly revenue was minimal, with only small amounts recorded in early December. Active users followed a similar trend, peaking at 855 in early October and declining to 171 by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.